참고문헌 (26)

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  1. Friedman, T. , 1995 , Cybersociety; Computer-Mediated Communication and Community , Sage Publications : 73 ~ 89

  2. Fuller, M. , 1995 , Cybersociety: Computer-mediated communication and community : 57 ~ 72

  3. Funkhouser, H. G. , 1937 , Historical development of the graphical representation of statistical data , Osiris 3 : 269 ~ 404

  4. Goffey, A. , 2008 , Software studies: A lexicon , The MIT Press : 15 ~ 20

  5. Hall, E. T. , 1977 , Beyond Culture , Random House Digital, Inc.

  6. Hitchens, M. , 2006 , Time and computer games or no, that’s not what happened , Proceedings of the 3rd Australasian conference on Interactive entertainment : 44 ~ 51

  7. House, D. H. , 1998 , Continuous cartogram construction , Visualization ’98. Proceedings : 197 ~ 204

  8. Jenkins, H. , 2004 , Game design as narrative architecture , Computer 44 : 118 ~ 130

  9. Juul, J. , 2000 , What computer games can and can’t do , Digital Arts and Culture conference in Bergen

  10. Juul, J. , 2004 , First person: New media as story, performance, and game : 131 ~ 141