참고문헌 (26)

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  1. Juul, J. , 2005 , Half-real: Video games between real rules and fictional worlds , MIT Press

  2. Lee, Y. T. , 2010 , Is server consolidation beneficial to MMORPG? A case study of World of Warcraft , Cloud Computing (CLOUD), 2010IEEE 3rd International Conference : 435 ~ 442

  3. Lee, Y. T. , 2011 , World of Warcraft avatar history dataset , Proceedings of the second annual ACM conference on Multimedia systems : 123 ~ 128

  4. Nitsche, M. , 2007 , Mapping time in video games , Proceedings of DiGRA2007:Situated Play : 145 ~ 151

  5. Raisz, E. , 1934 , The rectangular statistical cartogram , Geographical Review 24 (2) : 292 ~ 296

  6. Smith, J. H. , 2007 , The Road not Taken–The How’s and Why’s of Interactive Fiction , Game Research