본문 바로가기
[학술저널]

  • 학술저널

ZhouXiong Jin(Kookmin University) Younghwan Pan(Kookmin University)

표지

북마크 0

리뷰 0

이용수 25

피인용수 0

초록

Objective: The aim of this study is to configure a taxonomy of uninterpretable Interactions.
Background: Following the spread of the Internet, smart devices have increasingly covered our lives. Human beings are now living in an era of tremendous information explosion. We live with numerous interactive targets nowadays, and there are many ways to interact with these targets. Being an interaction designer in this era, we need to clearly understand the existing methods of the interaction. While Bill Moggridge posed interaction design as a new discipline in 1984,it still has not formed a structured framework.
Method: This study categorizes uninterpretable interactions through case studies, and configures the taxonomy of uninterpretable interactions based on Object-Oriented View of interaction. To explore the use value and impact of the taxonomy of uninterpretable interactions, this study conducted an experiment and analyzed related results.
Results: The framework gives a positive impact on the design process, and interaction designers can clarify and broaden the scope of their ideas.
Conclusion: A study on the Taxonomy of Uninterpretable Interactions was the part that did not gain a lot of attention in the existing interaction process. The study made the part more clear. And the study also helps interaction designers expand their roles in the development process of products or services.
Application: The taxonomy framework of uninterpretable interactions might help interaction designers design uninterpretable interactions more clearly, and it can also be applied to design interpretable interactions.

목차

1. Introduction
2. Definition of Uninterpretable Interaction
3. A Taxonomy of Uninterpretable Interaction
4. Experiment
5. Conclusion
References

참고문헌(5)

  • 1.

    Bill, M., Designing Interactions, MIT Press, 2006.

  • 2.

    Card, Stuart, K., Moran, T.P. and Allen, N., The Psychology of Human Computer Interaction, Lawrence Erlbaum Associates, ISBN 0-89859-859-1, 1983.

  • 3.

    Ludwig, W., Tractatus Logico-Philosophicus, Kegan Paul, 1922.

  • 4.

    Luo, T., Object-Oriented Semantic Study of Interaction Design with Focus on Digital Devices (Doctoral thesis), 2014.

  • 5.

    Norman, D.A., The Design of Everyday Things, Doubleday, 2013.

리뷰(0)

도움이 되었어요.0

도움이 안되었어요.0

첫 리뷰를 남겨주세요.
Insert title here