인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
논문 기본 정보
- 자료유형
- 학술저널
- 저자정보
- 저널정보
- 중앙대학교 영상콘텐츠융합연구소 TECHART: Journal of Arts and Imaging Science TECHART: Journal of Arts and Imaging Science Vol.1 No.1
- 발행연도
- 2014.2
- 수록면
- 40 - 43 (4page)
- DOI
- 10.15323/jais.2014.02.1.1.40
이용수
초록· 키워드
This paper examines how Rotoshop, a rotoscoping software developed by Bob Sabiston, influenced animation making and perceptions of spectators in Waking Life. Generally, images are subordinate to the narrative, and film is no exception. When film is restructured in the spectator‘s mind, most of images are volatilized, and remains only a story. However, Richard Linklater wants spectator experiences feelings and moment rather than stories In Waking Life. Using narrative and visual strategy, he achieved this goal. The basic plot of Waking Life is assembling a story (dream) through quotations. There is no unified story?just quotations that interrupt the flow of the narrative and rotoscoped images that are not subordinate to the narrative. Rotoshop achieved a dreamlike effect for animation that is not merely a reproduction of live-action footage but creative interpretations of animators. The images show characters’ mental processes while reflecting subjective interpretations of the animators. Moreover, Waking Life pushes characters and environments into a fluid world where images are unstable and where background objects are in constant motion. The wavy effects make the spectator feel dizzy, reaching the body and not the brain. Thus, spectators experience the present moment, not just a story.
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목차
- Abstract
- 1. Introduction
- 2. Strategy for Dreams: Collections of Quotations
- 3. Visual Strategy for Dreams
- 4. Dizziness : Physical Response to Waking Life
- 5. Conclusion
- References
참고문헌
참고문헌 신청최근 본 자료
UCI(KEPA) : I410-ECN-0101-2015-680-001306655