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[학술저널]

  • 학술저널

Seunguk Yeon(Seoul Women’s University) Sukyong Seo(Eulji University)

UCI(KEPA) : I410-ECN-0101-2018-004-001763634

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초록

Augmented Reality (AR) technology has rapidly been applied to various application areas including e-learning and e-education. Focusing on the design and development of android tablet application, this study targeted to develop infant music education using AR technology. We used a tablet instead of personal computer because it is more easily accessible and more convenient. Our system allows infant users to play with teaching aids like blocks or puzzles to mimic musical play like game. The user sets the puzzle piece on the playground in front of the tablet and presses the play button. Then, the system extracts a region of interest among the images acquired by internal camera and separates the foreground image from the background image. The block recognition software analyzes, recognizes and shows the result using AR technology. In order to have reasonably working recognition ratio, we did experiments with more than 5,000 frames of actual playing scenarios. We found that the recognition rate can be secured up to 95%, when the threshold values are selected well using various condition parameters.

목차

ABSTRACT
1. INTRODUCTION
2. RELATED WORKS
3. SYSTEM DESIGN
4. SYSTEM IMPLEMENTATION
5. EXPERIMENTS AND RESULTS
6. CONCLUSIONS
REFERENCE

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