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    초록·키워드

    The purpose of this study was to evaluate the effect of virtual reality-based exercise programs by using a video game, Wii-Fit, on the balance, gait, and fall prevention in the elderly women. The subject of this study were 17 elderly women. They were randomly divided into two groups; exercise group(9, age: 76.33yrs), control group (8, age: 74.37yrs). The exercise group participated in the virtual reality-based exercise program twice a week for 8 weeks and the control group received fall prevention education. Gait ability evaluation, Timed up and go test(TUG), Functional reach test(FRT), and Reaction time(RT) test of all subjects were measured before and after they participated in the 8 week program. The results were as follows: Gait abilities of exercise group were significantly higher than the control group(p<.05). There were no significant improvements in gait parameters in the controls. TUG was faster than the control group. FRT and RT were better than the control group(p<.05). In conclusion, virtual reality game, Wii-Fit, improved gait ability, balance and can prevent falling in elderly women.

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