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논문 기본 정보

저자정보
(Seoul National University of Science and Technology) (Seoul National University of Science and Technology) (Seoul National University of Science and Technology)
저널정보
한국정보기술학회 Proceedings of KIIT Conference 한국정보기술학회 2015년도 하계종합학술대회 및 대학생논문경진대회
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    초록·키워드

    Recently digital games are considered to be a major of social activity and industry trend. Numerous game companies try to develop and spread their digital games to many countries. Similar to internet diffusion, digital games spread fast too, with its positive and negative effects. In this case, the study will explore how South Korean uses the policy for digital games distribution compared to Indonesian policy of digital game distribution. South Korea is one of developed countries which have stable and plenty policies, whereas Indonesian only has few policies which are focus only on information technology. If some games should have rating board before distributed in South Korea, Indonesia does not have the same rule. Thus, the aim of this study is getting the knowledge of whether the South Korean policy can be implemented in Indonesian culture. By using interview, this study wants to know the personal perspective of experts in game development about adopting South Korean game distribution policy in Indonesia Culture. In additional, this study will use the result of DEMATEL to know the importance of perspectives related to game distribution policy briefly.

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      UCI(KEPA) : I410-ECN-0101-2016-566-001562396