메뉴 건너뛰기
소속 기관 / 학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
고객센터 ENG
주제분류

논문 기본 정보

저자정보
(Kangnam University)
저널정보
한국멀티미디어학회 멀티미디어학회논문지 멀티미디어학회논문지 제21권 제7호
오류 신고하기

피인용 0

검색

    초록·키워드

    We propose a new framework which expresses the mist and scratches of cracked ice by an impact. We combine the grid projection technique, boundary particles method, and level-set method commonly used in fluid simulations to determine the region on the surface of an ice object which is affected by a collision. Mist is then generated in proportion to the impact, and immediately diffused, using a geodesic distance field to limit dissipation. The gradient of the mist is subsequently used to create realistic patterns of scratches and elongated air bubbles. Cracks of the ice object can also be considered, and the density of the mist made to vary realistically between fragments. As a result, our method not only represents high-quality ice effects, but also allows easy integration into existing rigid body simulation solvers.

    최근 본 자료 전체보기