인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
개인구독
소속 기관이 없으신 경우, 개인 정기구독을 하시면 저렴하게
논문을 무제한 열람 이용할 수 있어요.
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
초록·키워드
Giant Sparrow’s 2017 game, What Remains of Edith Finch, subverts traditional gaming experiences by focusing on narrative over gameplay mechanics. Unlike players of typical action games where players level up through combat or puzzle solving, Edith Finch invites players to slowly explore the Finch family home and uncover stories behind each family member’s tragic death. The game’s restricted interactions—limited to walking and observing—and the fact that the game’s events that have already occurred in the past cannot be changed by the player force players to feel a sense of powerlessness. Such deliberate limitation fosters a ludo-narrative harmony, immersing players in the Finches stories of fate, inevitability, and inescapable deaths. The game’s objective is not, however, to restrict player agency but to encourage it through careful observation and reflection. As the player navigates the house, they encounter a polyphony of voices, each revealing different facets of the family’s tragic history. The jumble of voices that, at times, clash and contradict each other, challenge the notion of the “Finch curse” as the sole explanation for the deaths. By engaging with these varied voices, players can piece together their own understanding of the Finch family’s tragic history. Such an understanding does not undo the deaths, but can influence the future of the last Finch, Christopher, whom the player embodies in the outer frame of Edith Finch. It is through such interpretive action, not button mashing, that players of Edith Finch reclaim agency.
본문·목차
인공지능 문자 인식 모델을 통해 추출된 텍스트로, 일부 오타나 오류가 포함될 수 있으나 지속적으로 개선 중입니다.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.