인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
초록·키워드
Objective: The present study aims to understand the user experience by age group according to the type of influencer entity and based on this, discuss the design factors of virtual humans compared to real humans.
Background: User interest in virtual humans is increasing and research is actively underway, but research is focused on specific fields, age, or gender. Therefore, research on VI is needed in more diverse areas than before.
Method: To achieve the research purpose, we conducted an experiment on SNS exploration and content viewing of two HIs and two Vis based on a mixed factorial design. We collected user experience evaluation data by age group through a questionnaire composed of a 7-point Likert scale, followed by in-depth interviews to collect the opinions of the subjects.
Results: Users responded more favorably to HI. And Younger subjects responded most negatively to VI compared to other age groups. Older people over 50 years old were more favorable towards HI and VI, but expressed disappointment over the lack of common ground.
Conclusion: When designing a virtual human, you should not only consider making it similar to a real human, but also design it by considering elements that can empathize with users and make them feel human.
Application: This study can provide guidelines for design factors of virtual humans based on the results of user experience evaluation by age group.
Background: User interest in virtual humans is increasing and research is actively underway, but research is focused on specific fields, age, or gender. Therefore, research on VI is needed in more diverse areas than before.
Method: To achieve the research purpose, we conducted an experiment on SNS exploration and content viewing of two HIs and two Vis based on a mixed factorial design. We collected user experience evaluation data by age group through a questionnaire composed of a 7-point Likert scale, followed by in-depth interviews to collect the opinions of the subjects.
Results: Users responded more favorably to HI. And Younger subjects responded most negatively to VI compared to other age groups. Older people over 50 years old were more favorable towards HI and VI, but expressed disappointment over the lack of common ground.
Conclusion: When designing a virtual human, you should not only consider making it similar to a real human, but also design it by considering elements that can empathize with users and make them feel human.
Application: This study can provide guidelines for design factors of virtual humans based on the results of user experience evaluation by age group.
본문·목차
인공지능 문자 인식 모델을 통해 추출된 텍스트로, 일부 오타나 오류가 포함될 수 있으나 지속적으로 개선 중입니다.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
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