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논문 기본 정보

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한국멀티미디어학회 멀티미디어학회논문지 멀티미디어학회논문지 제28권 제2호
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    초록·키워드

    In this study, we identify the need to enhance disability awareness among late adolescents and explore a pro-social game approach that surpasses the limitations of traditional educational methods. To achieve this, we designed and developed ‘TRAGOBLY’, a mobile game featuring an immersive storytelling experience where players can cultivate empathy and self-reflection by exploring the perspectives of both disabled and non-disabled characters. Through a structured experimental study targeting late adolescents, we assessed changes in attitudes, empathy, and interaction intentions before and after game play. The analysis revealed significant improvements in participants’ understanding of disabilities, efforts to engage with individuals with disabilities, and acceptance of diversity. Efforts to foster inclusivity and empathy among late adolescents, who are in the process of forming social and moral values, should include the development of accessible mobile-based prosocial games like ‘TRAGOBLY’.

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      UCI(KEPA) : I410-151-25-02-092460028