인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
학술저널
Full-text AI
오류 신고하기해당 페이지 내 제목·저자·목차·페이지정보가 잘못된 경우 알려주세요!
논문 기본 정보
- 저자정보
초록·키워드
The emergence of streaming services and the COVID-19 pandemic have shifted movie culture towards collective viewing experiences. Studies by Jeong Minah (2020), Jung-In Suh (2021), and Seo-Hyun Jung and Joo-Yeun Park (2021) predict a future where movies are enjoyed interactively with multiple viewers. A notable example is "Cheering Screening," a concept introduced in 2016, allowing audiences to engage with movies by talking to characters, using cheering sticks, and singing along, all without extra cost. This concept gained popularity with The First Slam Dunk in 2023, which drew over 4.7 million viewers. The film's structure, featuring interactive segments, was key to its success. Young female audiences, in particular, embraced cheering screenings, forming groups and participating in fan activities that extended beyond the theater. These screenings turned cinemas into social hubs for art and film culture. However, challenges include the limited genres suitable for cheering screenings and a narrow audience base. With active promotion and research by theaters, distributors, and production companies, cheering screenings could offer a more participatory movie experience and help theaters differentiate themselves in the evolving film industry.
본문·목차
인공지능 문자 인식 모델을 통해 추출된 텍스트로, 일부 오타나 오류가 포함될 수 있으나 지속적으로 개선 중입니다.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
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