인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
초록·키워드
This study explores the role of flow experience and technology acceptance in shaping users’ engagement with virtual reality(VR) sports training, with a focus on golf putting practice. Grounded in the Technology Acceptance Model(TAM) and flow theory, a structural model was developed incorporating perceived usefulness, perceived ease of use, virtual presence, and flow experience, conceptualized as a second-order construct. Survey data were collected from 132 physical education students in South Korea who participated in a VR-based golf putting program. Structural equation modeling using SmartPLS 4.1 was employed to test the model. The results show that flow experience and perceived usefulness significantly influence users’ attitudes toward VR training, which in turn strongly predict continuance intention. Perceived ease of use positively affects usefulness but negatively affects attitude, suggesting a preference for systems that offer challenge and realism. While virtual presence enhances flow and attitude, it does not directly increase perceived usefulness. Flow experience did not significantly affect perceived usefulness, indicating that immersive engagement may shape affective attitudes more than utility perceptions. The findings contribute to a nuanced understanding of how flow and TAM constructs interact in performance-oriented VR contexts, offering practical guidance for designing engaging, effective, and credible VR-based training environments.
본문·목차
인공지능 문자 인식 모델을 통해 추출된 텍스트로, 일부 오타나 오류가 포함될 수 있으나 지속적으로 개선 중입니다.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
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UCI(KEPA) : I410-151-26-02-094515923