인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
초록·키워드
The purpose of this study is to confirm the effect size estimates for the effectiveness of board games in elementary education. To this end, 19 journal thesis studies published in Korea were analyzed. The results of this study are as follows. First, since 2016, studies on board games has continued steadily and focused on students from third to sixth grade. The effect size according to the duration of board game use was highest(ESᵣ: 1.189, 95% CI: 0.736~1.642) in the range of 11 to 15 hours. Second the overall effect size of the effectiveness of board games in elementary education was .990, which was found to have a midium to large effect. Third, the use of board games in elementary education was divided in two domains in these studies; learning domain and cognitive-affective domain, both of which showed significant results, with the learning domain showing a greater effect. Fourth, this study showed a positive effect based on the analysis using a random-effects model, but there was significant heterogeneity among the studies. And there is a possibility of publication baias. Based on these research results, discussions were held and implications for future research directions and directions for further research were suggested.
본문·목차
인공지능 문자 인식 모델을 통해 추출된 텍스트로, 일부 오타나 오류가 포함될 수 있으나 지속적으로 개선 중입니다.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
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UCI(KEPA) : I410-151-26-02-094677295