메뉴 건너뛰기
소속 기관 / 학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
고객센터 ENG
주제분류

Hybrid Tiled Display System Combining Distributed Rendering and Streaming

논문 기본 정보

저자정보
(Chung-Ang University) (Chung-Ang University)
저널정보
중앙대학교 영상콘텐츠융합연구소 TECHART: Journal of Arts and Imaging Science TECHART: Journal of Arts and Imaging Science Vol.2 No.1
발행연도
수록면
74 - 80 (7page)
DOI
10.15323/techart.2015.02.2.1.74
오류 신고하기

피인용 0

Hybrid Tiled Display System Combining Distributed Rendering and Streaming
검색

    초록·키워드

    A tiled display can be defined as a system in which a single large display screen is connected to several clustered computers. Conventionally, two methods have been adopted to generate a large display screen. The first method utilizes image streaming, whereas the second uses distributed rendering of three-dimensional (3D) model data. Because of the 2D nature of the image-streaming method, it cannot be used to establish a 3D virtual environment and rotational transformation in-depth dimension. In comparison, the distributed rendering method functions within a singular virtual world. In this study, a hybrid distributed rendering system (HDRS) is proposed that consolidates the distributed rendering and image streaming methods, thereby overcoming the disadvantages of each. HDRS consists of master and slave servers on an OpenSG scene-graph platform to integrate the distributed-rendering and image-streaming methods. An independent media server is used to transmit synchronized texture data in parallel. For bandwidth efficiency, the media server deploys an adaptive scaled image based on the depth and position information of a plane. As a result, video frames displayed in a 3D environment can undergo geometric transformations such as rotation, scaling, and translation-enabling compatibility with interaction techniques.

    최근 본 자료 전체보기

      UCI(KEPA) : I410-ECN-0101-2016-688-001122102