인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
논문 기본 정보
- 자료유형
- 학술저널
- 저자정보
- 발행연도
- 2021.7
- 수록면
- 953 - 965 (13page)
이용수
초록· 키워드
The research of combining virtual reality technology with the design elements of children"s picture book education is a relatively new topic in virtual reality technology in recent years. Based on the combination of picture book design elements with virtual reality technology and the development of a children"s picture book teaching game, this article analyzes the effectiveness of the application of virtual reality technology in children"s teaching, and explores the usability of picture book design elements in teaching. Through literature research methods, practical research methods and investigation research methods, this paper lucubrates the application of virtual reality technology in the design elements of children"s picture book education so as to provide adequate theoretical and practical support for the research theme. The spatial positioning, vision, sound, and functional requirements of children"s picture book games play a leading role in teaching. Practical statistics have proved that it is easier to promote children"s mastery of teaching knowledge in a virtual environment. Moreover, use VR"s game management function and setting function to solve the boringness of traditional education methods and the limitations of the teaching environment. The feasibility of game operation provides a virtual teaching platform system for children"s education, and the teaching effect is remarkable.
상세정보 수정요청해당 페이지 내 제목·저자·목차·페이지정보가 잘못된 경우 알려주세요!
목차
- ABSTRACT
- 1. INTRODUCTION
- 2. DESIGN ELEMENTS OF GAME
- 3. STRUCTURAL RESEARCH
- 4. EMPIRICAL RESEARCH
- 5. PRACTICE ANALYSIS AND RESEARCH
- 6. RESULT ANALYSIS
- 7. CONCLUSION
- 8. FUTURE RESEARCH
- REFERENCE
참고문헌
참고문헌 신청최근 본 자료
UCI(KEPA) : I410-ECN-0101-2021-004-001928634