인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
개인구독
소속 기관이 없으신 경우, 개인 정기구독을 하시면 저렴하게
논문을 무제한 열람 이용할 수 있어요.
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
논문 기본 정보
- 저자정보
초록·키워드
The purpose of this study is to provide basic data that can improve performance by analyzing the game contents of Taekwondo players with disabilities. The subject of this study was to analyze a total of 28 games, focusing on K44 type (13 matches) and K42 type (15 matches) athletes who participated in the 2018 Asian Para Taekwondo Championships. The coded data were analyzed by the frequency and percentage (%) of kicking and the degree of damage to the upper limbs using Microsoft Excel 2016, and a x² test was performed using the SPSS 25.0 program. As a result of the study, a round kick (68.8%), push (14.9%), and back kick (8.5%) were found in the order. winner"s round kick(16.3%), losers(5.8%), winner"s push(6.0%), losers(3.0%), winner"s back kicks(12.1%), losers(3.1%).The conclusion of this study is as follows: First, the K42 type and K44 type athletes should lose balance in their body due to their physical characteristics, minimize kicks that consume a lot of physical strength, and perform continuous actions in round kicks. Second, in order to reduce the frequency of losing point, it is necessary to compete with the intact arm in front. Third, if the game is solved by modifying the deceit action to show the damaged part, it will lead to an advantageous game situation. In future research, it is necessary to analyze the game contents of the athletes who participated in various international competitions, and the game analysis should be continuously conducted in consideration of external variables such as disability classification, classification, and degree of damage.
본문·목차
인공지능 문자 인식 모델을 통해 추출된 텍스트로, 일부 오타나 오류가 포함될 수 있으나 지속적으로 개선 중입니다.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.