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논문 기본 정보

자료유형
학술저널
저자정보
진정권 (국민체력센터) 선상규 (국민체력센터) 전종목 (경희대학교)
저널정보
한국체육과학회 한국체육과학회지 한국체육과학회지 제21권 제2호 (자연과학 편)
발행연도
2012.4
수록면
957 - 967 (11page)

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연구주제
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연구배경
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연구방법
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초록· 키워드

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The purpose of this study was to evaluate energy expenditure of active video dancing game and to determine the effects of dancing game on growth hormone and serotonin. 10 men(mean age=32.6±2.0) and 10 women(mean age=32.3±2.1) completed three aerobic exercise session in which they performed active video dancing game(6min), walking(6km/h, 6min), and Jogging(8km/h, 6min). There was 30-min rest intervals between dancing game and walking, and 10-min rest intervals between walking and Jogging. Energy expenditure data was collected by the Cosmed K4b2, which was averaged over a 20-s period. Blood hormones were sampled and analyzed before and after exercise. The results were analyzed statistically using repeated one-way ANOVA, and Tukey HSD test was used in the event of a significant F-ratio(p<.05). The energy expenditure of active video dancing game was significantly increased by 467% compare to rest(p<.05). It was similar to that of 6km walking. The plasma concentration of growth hormone was increased about 77% after dancing game, but no significant difference was observed between before and after. The plasma concentration of serotonin was significantly increased about 27% after dancing video game(p<.05). These findings indicate that active video dancing game may be an effective aerobic exercise for those who have no time doing work out in facilities and like to do physical activity like dance.

목차

Abstract
Ⅰ. 서론
Ⅱ. 연구방법
Ⅲ. 결과
Ⅳ. 논의
Ⅴ. 결론
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