인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
초록·키워드
Recently digital games are considered to be a major of social activity and industry trend. Numerous game companies try to develop and spread their digital games to many countries. Similar to internet diffusion, digital games spread fast too, with its positive and negative effects. In this case, the study will explore how South Korean uses the policy for digital games distribution compared to Indonesian policy of digital game distribution. South Korea is one of developed countries which have stable and plenty policies, whereas Indonesian only has few policies which are focus only on information technology. If some games should have rating board before distributed in South Korea, Indonesia does not have the same rule. Thus, the aim of this study is getting the knowledge of whether the South Korean policy can be implemented in Indonesian culture. By using interview, this study wants to know the personal perspective of experts in game development about adopting South Korean game distribution policy in Indonesia Culture. In additional, this study will use the result of DEMATEL to know the importance of perspectives related to game distribution policy briefly.
본문·목차
인공지능 문자 인식 모델을 통해 추출된 텍스트로, 일부 오타나 오류가 포함될 수 있으나 지속적으로 개선 중입니다.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
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UCI(KEPA) : I410-ECN-0101-2016-566-001562396