인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
개인구독
소속 기관이 없으신 경우, 개인 정기구독을 하시면 저렴하게
논문을 무제한 열람 이용할 수 있어요.
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
논문 기본 정보
- 자료유형
- 학술저널
- 저자정보
- 발행연도
- 2017.4
- 수록면
- 64 - 71 (8page)
이용수
초록· 키워드
The purpose of this study is to investigate the potential of immersive environments in the design domain by analyzing students" design process in immersive environments from cognitive and experiential aspects. To do this, we reviewed major concepts and theories such as users’ immersion, participation, presence, and awareness and developed a comprehensive conceptual framework of immersive shared environments. In three different visualization systems of HIVE, teams consisting two students were assigned to design tasks and the design process was analyzed by a customized framework. The characteristics of the immersive environment related to the performance of the design task were different from those of the previous studies. The perception of the relationship between the spaces is very important, and the perception of the surrounding objects is interested in the shape or the material such as whether the object is flat or inclined. Also, it is found that the multi-technology of immersive environments is very useful for creative collaboration. In the future, a more comprehensive analysis of the effects on design decisions in a more diverse visual interface condition and the effects on more diverse design areas should be added.
#몰입형 환경
#창의적 디자인 과정
#현존감
#참여감
#몰입감
#시각화 시스템
#Immersive Environment
#Creative Design Process
#Presence
#Involvement
#Immersion
#Visualization System
상세정보 수정요청해당 페이지 내 제목·저자·목차·페이지정보가 잘못된 경우 알려주세요!
목차
- Abstract
- 1. 서론
- 2. 몰입형 환경에 대한 고찰
- 3. 몰입형 환경에서의 디자인 과정 분석틀
- 4. HIVE 에서의 디자인 과정 사례 분석
- 5. 결론
- 참고문헌