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논문 기본 정보

자료유형
학술저널
저자정보
Hyo Jung Kim (Kepco International Nuclear Graduate School) Joung Huem Kwon (Korea Institute of Science and Technology)
저널정보
한국언론학회 Asian Communication Research Asian Communication Research Vol.14 No.1
발행연도
2017.6
수록면
63 - 83 (21page)

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초록· 키워드

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This study examined the potential of serious videogames as new venues for public health prevention programs. Researchers developed a videogame for anti-smoking prevention: Smokey Dude, a Flash based Super Mario kind of action-adventure game. Two versions of this videogame were created to examine the effects of graphic images, commonly adopted in anti-smoking prevention in traditional media, in the current context of a videogame. A two-group comparison experiment was conducted with Singaporean university students. The results revealed that a videogame embedding graphic images of the consequences of smoking was more effective in increasing participants’ risk perceptions regarding smoking than a videogame without embedded graphic images. In addition, mediation analyses demonstrated that players’ emotional response to games (i.e., disgust) influenced their risk perception, which in turn influenced knowledge improvement and attitudes toward smoking. Implications for researchers and practitioners are also discussed.

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Abstract
Introduction
LITERATURE REVIEW
METHODS
Results
DISCUSSION
References

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UCI(KEPA) : I410-ECN-0101-2018-070-001014772