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논문 기본 정보

저자정보
(Kaywon Univ.) (Baekseok University)
저널정보
한국게임학회 한국게임학회 논문지 한국게임학회 논문지 제21권 제4호
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    초록·키워드

    In this paper, we considered that recently 3D game characters have been almost alike realistic expression because of a great mathematical computation and efficient techniques on GPU hardware. We presented the rendering technique and analysis for 3D game characters to simulate and render mathematical approach model from recent researches to perform the game engine for the surface reflection of lighting model.
    We compare our approach with the existing variant rendering techniques here using Open GL shader language on game engine. The experimental result will be provided the view-dependent visual appearance of variant and effective modeling characters for realistic expression using existing methods on the GPU for effective simulations and rendering process. Since there are many operations that are used redundantly while performing mathematical operations, the necessary functions and requirements have been to compute in advance.

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      UCI(KEPA) : I410-ECN-0101-2021-691-001990704