메뉴 건너뛰기
소속 기관 / 학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술저널
저자정보
(한국교통대학교) (인천대학교)
저널정보
대한건축학회 대한건축학회논문집 大韓建築學會論文集 第37卷 第11號(通卷 第397號)
발행연도
수록면
221 - 227 (7page)

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
이 논문의 연구방법이 궁금하신가요?
🏆
연구결과
이 논문의 연구결과가 궁금하신가요?
AI에게 요청하기
추천
검색
질문

초록· 키워드

This study explores the effect of urban design education applying virtual reality technology on students’ learning motivation. The empirical study was conducted on 28 students majoring in urban design at a university. The first experimental group of 14 students was taught with a virtual reality application, and the second comparison group of 14 students was taught with a classic education method with drawing and modeling. The results are summarized as follows. First, there was a significant difference in students’ learning motivation between the two groups. Based on the ARCS model, the experimental group showed higher scores in all items including the total score compared to the comparison group, and in particular, the attention and satisfaction factors showed statistically significant differences between the two groups. The students in the experimental group felt great interest in the application of virtual reality in the design processes and were satisfied with sharing on-time opinions with team members. Second, the two groups of students showed differences in what they considered important factors in the district unit plan. The students in the control group chose open space, building facade, and color as crucial factors, but the students in the experimental group prioritized open space along with three-dimensional aspects such road width and building height. Based on these findings, this study suggests that the application of virtual reality in urban design education can be an alternative method in promoting students’ learning motivation.
상세정보 수정요청해당 페이지 내 제목·저자·목차·페이지
정보가 잘못된 경우 알려주세요!

목차

  1. Abstract
  2. 1. 서론
  3. 2. 문헌고찰
  4. 3. 가상현실을 이용한 도시설계스튜디오 진행 및 실험
  5. 4. 가상현실 교육효과 실증분석
  6. 5. 결론
  7. REFERENCES

참고문헌

참고문헌 신청

최근 본 자료

전체보기