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논문 기본 정보

자료유형
학술저널
저자정보
신민혜 (숙 명여자대학교)
저널정보
한국무용교육학회 한국무용교육학회지 한국무용교육학회지 제28권 제3호
발행연도
2017.1
수록면
183 - 197 (15page)

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초록· 키워드

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The purpose of the study was to explore implications of 360° VR dance contents production in dance performance and provide guidelines for 360° VR dance contents production. Literature review was conducted at first to find out what 360° VR contents are and how they are producted. Review of how ICT has been combined with artistic contents has been also done at the same time. In the final step, three experts in the VR business and two dance experts who are well aware of VR content production were asked for opinions about what guidelines need to be kept in production of 360° VR dance contents. Understanding of the procedure of 360° VR contents production, the essence of dance performance and the importance of content edit in detail were selected as noteworthy guidelines. It is certain that 360° VR dance contents would not replace the position of classical dance performance. However, there must be diverse ways such as dance performance marketing to utilize 360° VR dance contents in the future.

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