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논문 기본 정보

자료유형
학술저널
저자정보
김범준 (상명대학교) 신승윤 (상명대학교) 안영훈 (상명대학교) 박소영 (상명대학교)
저널정보
한국컴퓨터게임학회 한국컴퓨터게임학회논문지 한국컴퓨터게임학회논문지 제34권 제4호
발행연도
2021.12
수록면
39 - 46 (8page)

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초록· 키워드

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In the trading card game, the user plays the game while collecting and exchanging cards. The user c ollects cards with the special abilities and the required costs of each card. The limited-edition card ca n induce a purchase by giving the card a scarcity value, stimulating the users' desire to collect. In tr aditional trading card games such as ‘Slay the Spire’ and ‘Hearths Stone’, when building an initial d eck, the luck is more important than the user's ability. Because it is not easy to change the card co mposition, the initial deck building result has a decisive influence on the win or loss of the game. O n the other hand, in ‘Legends of Runeterra’, the rules of the game are so complex that the beginner can think that the game is too difficult. Considering this point, the proposed game ‘Magic Fight’ has the following characteristics. To make it easy for beginners to play the game, the proposed game ma kes the deck building method so simple. The deck composition can be changed with each turn, so th at the user can try out different strategies. Experimental results shows that the user can easily underst and the effects and images of the cards, since the restricted deck building method chooses some card s from the limited types of cards. On the other hand, the user can be interested in various strategies because the free deck building method chooses some cards from all types of cards

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