인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
논문 기본 정보
- 자료유형
- 학술저널
- 저자정보
- 발행연도
- 2023.4
- 수록면
- 223 - 236 (14page)
- DOI
- 10.35159/kjss.2023.04.32.2.223
이용수
초록· 키워드
The purpose of this study was to compare cognitive and motor control skill task performance among high and low groups according to the level of participation in video game as leisure for explaining the positive aspects of participation in leisure games. Participants were recruited from right-handed male and female adults in their 20s and 30s (n=153). To evaluate cognitive function and motor control skill, a measurement program consisting of 9 cognitive tasks was used: Trail Making Test, Corsi Block Test, Tower of London, Key-mapping, shooting game performance(Grid Shot, Sphere Track), etc. Descriptive statistical analysis and normality test were conducted. The difference in cognitive task performance and motor control skill between high and low game participation groups was identified in the Mann-Whitney U analysis, a non-parameter test method, and the statistical significance level was set to .05. As a result, the high group according to the level of participation in video game showed overall higher task performance than the low group. TMT_A(p=.034), Key-mapping(default p=.039, random 2nd p=.043, random 3rd p=.039), and motor control skill tasks through gaming condition (Grid Shot p=.032, Sphere Track p=.030) were verified statistically significant differences between groups. The current study verifies the hypothesis that leisure game participation activities can increase neural plasticity of brain cognitive function and motor control skill. Also, it implies the positive aspects of game participation through significant empirical data.
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목차
- Abstract
- Ⅰ. 서론
- Ⅱ. 연구방법
- Ⅲ. 결과
- Ⅳ. 논의
- Ⅴ. 결론 및 제언
- 참고문헌
참고문헌
참고문헌 신청최근 본 자료
UCI(KEPA) : I410-ECN-0101-2023-692-001454315