인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
개인구독
소속 기관이 없으신 경우, 개인 정기구독을 하시면 저렴하게
논문을 무제한 열람 이용할 수 있어요.
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
논문 기본 정보
- 자료유형
- 학술저널
- 저자정보
- 발행연도
- 2024.5
- 수록면
- 7 - 22 (16page)
- DOI
- 10.15187/adr.2024.05.37.2.7
이용수
초록· 키워드
Background: Prior methods for applying auto-generated textures on a 3D model involve the construction of geometric feature layers on the top of the model surface. These geometries form a textural pattern that is effectively fused and inseparable from the underlying object. However, this interconnection makes it challenging to facilitate follow-up adjustments of the 3D model during the design process without necessitating the remodeling of parts, leading to a cumbersome process for designers and engineers.
Methods: In this paper, we present Texture-Slicer, an innovative approach that addresses this issue by applying the texture patterns not during modeling, but instead during the slicing process conducted before 3D printing. This means that the 3D model remains unchanged and that a tunable texture pattern is achieved by injecting modifications of the G-code just before the printing process. Furthermore, Texture-Slicer allows users to control the level of roughness with the texture parameters (wavelength, amplitude, and vertical spacing), supporting the creation of numerous custom textures for the same underlying geometry.
Results: Technical evaluation of paradigms was conducted with 30 test samples. Then, a total of 59 texture samples were successfully printed, and an investigation of roughness perception was conducted through a preliminary user study involving 6 participants who evaluated 50 printed samples. The findings indicate that increased wavelength and amplitude created more roughly perceived textures. With vertical spacing, wavelength did not affect the perceived roughness of the texture, while amplitude did affect. Moreover, we presented practical applications that exemplify how Texture-Slicer can be used by designers to generate diverse textures for identical objects to achieve different aesthetic or functional purposes.
Conclusions: Texture-Slicer allows designers to achieve rapid iterations and seamless texture modifications on objects without the necessity of remodeling the underlying 3D model. while enabling the encoding of various properties, such as tactile or mechanical attributes into products, all without altering the target 3D model’s surface.
상세정보 수정요청해당 페이지 내 제목·저자·목차·페이지Methods: In this paper, we present Texture-Slicer, an innovative approach that addresses this issue by applying the texture patterns not during modeling, but instead during the slicing process conducted before 3D printing. This means that the 3D model remains unchanged and that a tunable texture pattern is achieved by injecting modifications of the G-code just before the printing process. Furthermore, Texture-Slicer allows users to control the level of roughness with the texture parameters (wavelength, amplitude, and vertical spacing), supporting the creation of numerous custom textures for the same underlying geometry.
Results: Technical evaluation of paradigms was conducted with 30 test samples. Then, a total of 59 texture samples were successfully printed, and an investigation of roughness perception was conducted through a preliminary user study involving 6 participants who evaluated 50 printed samples. The findings indicate that increased wavelength and amplitude created more roughly perceived textures. With vertical spacing, wavelength did not affect the perceived roughness of the texture, while amplitude did affect. Moreover, we presented practical applications that exemplify how Texture-Slicer can be used by designers to generate diverse textures for identical objects to achieve different aesthetic or functional purposes.
Conclusions: Texture-Slicer allows designers to achieve rapid iterations and seamless texture modifications on objects without the necessity of remodeling the underlying 3D model. while enabling the encoding of various properties, such as tactile or mechanical attributes into products, all without altering the target 3D model’s surface.
정보가 잘못된 경우 알려주세요!
목차
- Abstract
- 1. Introduction
- 2. Related Works
- 3. Texture-Slicer : system and implementation
- 4. Technical Evaluation, Texture Exploration and Perception Study
- 5. Results and discussion
- 6. User Testing
- 7. Applications
- 8. Limitations and Conclusion
- References
참고문헌
참고문헌 신청최근 본 자료
UCI(KEPA) : I410-151-24-02-089744609