인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
논문 기본 정보
- 자료유형
- 학술대회자료
- 저자정보
- 발행연도
- 2025.2
- 수록면
- 822 - 827 (6page)
이용수
초록· 키워드
Virtual reality simulators have emerged as critical tools in professional training; however, research on effective instructor-trainee interaction within such environments remains limited. This study investigates the relationship between brain-to-brain synchrony and learning outcomes in VR simulators for railway operators. Participants engaged in an experiment under two conditions: one where the instructor was said to share the same VR environment as the participant and the other where the instructor was said to observe via a monitor. Results revealed high learning outcomes in both conditions, with survey and interview responses highlighting the positive impact of immediate feedback and interaction provided by instructors. Our hyperscanning analyses yielded results varying by analytical method and parameters, likely influenced by task complexity and sample size limitations. Nevertheless, considering the difference between education and training, this study enables us to explore the feasibility of hyperscanning in VR- based training and propose viable approaches to designing effective training environments.
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목차
- Abstract
- 1. Introduction
- 2. Related Works
- 3. Method
- 4. Results
- 5. Discussion and Conclusion
- Reference