인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
초록·키워드
This study examines whether preferences for AI assistance in game accessibility among players with disabilities are better understood as a single acceptance attitude or as differentiated patterns shaped by functional barriers, support type, and intervention timing. Using survey data from 112 players with disabilities, we analyzed disability identity, functional barriers, play motivation, and preferences for multiple forms of AI assistance. The analysis combined exploratory factor analysis, correlation analysis, multiple linear regression, and false discovery rate correction. Preferences were not uniform across the four support types examined, with setup and automation showing the strongest support. Some func- tional barriers were linked to specific forms of AI assistance at the bivariate level, whereas associations involving play motivation were weaker and less consistent. Although these patterns became more limited after multivariate controls and correction for multiple comparisons, the overall results suggest that game accessibility AI support should be approached as a differentiated design problem rather than as a single support feature. In this respect, the study provides an empirical starting point for designing AI assistance around barriers, timing, and gameplay context rather than treating accessibility support as a uniform intervention.
본문·목차
인공지능 문자 인식 모델을 통해 추출된 텍스트로, 일부 오타나 오류가 포함될 수 있으나 지속적으로 개선 중입니다.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.