인문학
사회과학
자연과학
공학
의약학
농수해양학
예술체육학
복합학
지원사업
학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
커뮤니티
연구자들이 자신의 연구와 전문성을 널리 알리고, 새로운 협력의 기회를 만들 수 있는 네트워킹 공간이에요.
초록·키워드
A core issue inherent to decision‐making and path‐planning tasks is managing the uncertainties in the motion of dynamic obstacles. Therefore, this article proposes a new decision‐making and path‐planning framework, based on game theory, that considers the multistate future actions of surrounding vehicles. First, multistate future actions of neighboring vehicles, whose driving styles vary, are estimated and fed into a decision‐making module for risk assessment. Then, based on the Stackelberg game theory, the ego vehicle and the rear object vehicle are modeled as two players in the game, and their optimal decisions are obtained. In addition, the path‐planning model incorporates a potential‐field model that utilizes several potential functions to explain the varied styles and physical limitations of the surrounding vehicles. Finally, the trajectory of the ego vehicle is obtained through model predictive control that is based on the outputs of the decision‐making and constructed potential‐field models. The results of simulation experiments that used designed scenarios demonstrate that the proposed method effectively manages various social interactions and generates safe and appropriate trajectories for autonomous vehicles. In addition, the simulation results demonstrate that considering multistate trajectories caused the decision‐making and path‐planning modules to be appropriate for unpredictable environmental conditions.
인공지능 문자 인식 모델을 통해 추출된 텍스트로, 일부 오타나 오류가 포함될 수 있으나 지속적으로 개선 중입니다.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.
오류를 발견하셨다면 해당 부분을 드래그한 후 ' 를 통해 신고해주세요.