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학술연구/단체지원/교육 등 연구자 활동을 지속하도록 DBpia가 지원하고 있어요.
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초록· 키워드
상세정보 수정요청해당 페이지 내 제목·저자·목차·페이지정보가 잘못된 경우 알려주세요!
스마트 기기의 발달과 보급이 스마트 미디어 발전에 영향을 미치고 있으며, 양방향
소통을 기반으로 누구든지 쉽게 영상을 만들 수 있게 되었다. 유튜브 크리에이터
산업이 성장함에 따라 MCN(Multi Channel Network) 사업 역시 함께 성장하고
있다.다양한 커뮤니케이션을 바탕으로 미디어 콘텐츠를 제작하는 유튜브 크리에이터는
단순한 사무 공간 구성에서 벗어나 그들의 요구에 적합한 커뮤니티 공간과 창의적 업무
환경이 뒷받침 되는 공간이 필요하다.
국내·외 MCN(Multi Channel Network) 공간을 분석하고 창의력과 창의적
업무환경의 특성 분석을 통해 유튜브 크리에이터들의 업무 공간의 방향성을 찾아
MCN(Multi Channel Network) 공간의 방향성을 제안하고자 한다.
소통을 기반으로 누구든지 쉽게 영상을 만들 수 있게 되었다. 유튜브 크리에이터
산업이 성장함에 따라 MCN(Multi Channel Network) 사업 역시 함께 성장하고
있다.다양한 커뮤니케이션을 바탕으로 미디어 콘텐츠를 제작하는 유튜브 크리에이터는
단순한 사무 공간 구성에서 벗어나 그들의 요구에 적합한 커뮤니티 공간과 창의적 업무
환경이 뒷받침 되는 공간이 필요하다.
국내·외 MCN(Multi Channel Network) 공간을 분석하고 창의력과 창의적
업무환경의 특성 분석을 통해 유튜브 크리에이터들의 업무 공간의 방향성을 찾아
MCN(Multi Channel Network) 공간의 방향성을 제안하고자 한다.
목차
- 제 1장 서론1.1 연구 배경 및 목적 ·························································································· 21.2 연구의 방법 ···································································································· 41.3 연구 진행 흐름도 ··························································································· 6제 2장 MCN(Multi Channel Network)과 유튜브 크리에이터(You-tubeCreator)의 이론적 고찰2.1 MCN(Multi Channel Network)의 정의 및 역할 ··········································· 82.1.1 MCN(Multi Channel Network)의 정의 ············································ 82.1.2 MCN(Multi Channel Network)의 역할 및 기능 ······························ 92.1.3 MCN(Multi Channel Network)의 등장 배경 ································· 112.2 MCN(Multi Channel Network) 산업의 현황 ·············································· 122.2.1 MCN(Multi Channel Network) 산업의 현황 ································· 122.2.2 MCN(Multi Channel Network)의 국내 현황 ································· 152.2.3 MCN(Multi Channel Network)의 국외 현황 ································· 182.3 유튜브 크리에이터의 이해 ············································································ 222.3.1 유튜브 크리에이터의 개념 및 정의 ··················································· 222.3.2 유튜브 크리에이터의 특성 ································································· 242.3.3 유튜브 크리에이터 업무 공간의 현황 및 유형 ·································· 26제 3장 창의성의 이론적 고찰3.1 창의성의 정의 ······························································································ 293.1.1 창의성의 개념 및 정의 ······································································ 293.1.2 창의성의 요소 ···················································································· 303.2 창의적 업무 환경의 개념 ············································································· 313.3 창의적 업무환경의 특성 ··············································································· 323.3.1 자율성 ······························································································· 323.3.2 사회성 ······························································································· 333.3.3 유희성 ······························································································· 343.3.4 정체성 ······························································································· 35제 4장 사례조사 및 분석4.1 사례조사 대상 및 방법선정 ·········································································· 384.1.1 사례조사 대상 ···················································································· 384.1.1 사례조사 방법 ···················································································· 394.2 국내사례분석 ································································································ 414.2.1 샌드박스 네트워크 ············································································· 414.2.2 트레져헌터 ························································································· 424.3 국외사례분석 ································································································ 434.3.1 Awesomeness TV ·········································································· 434.3.2 Maker studio ·················································································· 444.4 분석의 종합 ·································································································· 45제 5장 공간계획 및 디자인5.1 계획의 개요 ·································································································· 475.2 대상지 선정 및 분석 ···················································································· 495.3 디자인 전개 ·································································································· 525.3.1 디자인 컨셉 ······················································································· 525.3.2 컨셉 키워드 ······················································································· 535.4 공간 디자인 ·································································································· 615.4.1 공간 프로그램 ···················································································· 615.4.2 동선 및 평면계획 ·············································································· 625.4.3 단면 계획 ·························································································· 715.5 투시도 ·········································································································· 725.6 패널 ·············································································································· 78제 6장 결론참 고 문 헌 ······································································································· 83ABSTRACT ······································································································· 84