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논문 기본 정보

자료유형
학술저널
저자정보
저널정보
서양미술사학회 서양미술사학회논문집 서양미술사학회 논문집 제18집
발행연도
2002.12
수록면
83 - 103 (21page)

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초록· 키워드

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In the mid-1960’s, when the portable video camera was introduced to the consumer market video was initiated as a new art form. In their experimentation with the medium Nam June Paik and other video artists pointed their cameras at the live picture on the monitor and discovered the recursion phenomenon popularly known as feedback. They calorized black-and-white sequences and rearranged the pixels on the screen by modulating the video signal. In addition, various forms of interactivity, such as using a magnet to warp a television image, added a dimension of ‘presentness’ to the experimental works of these artists. It was also in the ‘60s that Marshall McLuhan, then English Professor in Canacla, published a series of his seminal studies on the impact of the electronic media in our daily lives, Mechanical Bride of 1961, Gutenberg Galaxy, 1962, and Understanding Media, 1964. The aphoristic phrase that sums up the power of electronic media, “the medium is the message” has now transformed from a provocation to a dictum, making McLuhan a patron saint of the Wired.
With the recent digital revolution, media technology transcends time and space and helps break or at least transgresses the boundaries of disparate areas of human activities and discipline, challenging definitions of our thoughts, our lifestyles, and our cultural identities. The new cultural identities are claimed to be open, unstable, hybrid, and in constant flux. This shift from the analogue to the digital technology compels us not only review our conception of art in general but also change in approach toward its production processes and final effects on the viewer. Media art, an art form that combines art and technology has inevitably experienced this shift and expanded its dimension utilizing various programs, models, and applications provided by the computer. The words such as interface, interactivity, hybridity, virtuality, cyberspace have become commonplace now. We even have witnessed the establishment of new type of museums, institutions, and exhibition programs solely devoted to media art. Nevertheless, the present status of media art despite its 40 some years of history is still indeterminate at large and in constant flux susceptible to super rapid development of information technology. thus creating difficulty in arriving at definitions. Most recently, various attempts mostly by cultural/social theorists have been made to the impact of digital revolution endowed on our daily lives and on global culture with astonishingly polemical results.
The attempt is made in this study, therefore, to raise the issues and questions surrounding media art as to: first, what is media art, and then what are various types and characteristics of media art and their possible connection with mass culture. The prospects of computer culture and its impact on our environments will be introduced in conclusion.

목차

들어가는 말
1. 미디어아트란 무엇인가
2. 미디어아트의 제 유형과 특성 및 쟁점들
3. 미디어아트와 미디어 문화/사회이론
나오는 말
참고문헌
Abstract
「미디어아트와 문화」에 대한 질의(김홍희)
김홍희 선생님의 질의에 대한 답변(송미숙)

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