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논문 기본 정보

자료유형
학술저널
저자정보
신윤철 (국민대학교) 주재우 (국민대학교)
저널정보
대한인간공학회 대한인간공학회지 대한인간공학회지 제38권 제6호
발행연도
2019.12
수록면
499 - 515 (17page)
DOI
10.5143/JESK.2019.38.6.499

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연구주제
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연구배경
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연구방법
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연구결과
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초록· 키워드

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Objective: The aim of this study is to investigate the effect of situational and social loneliness on the AI speaker adoption and whether crowdsourced cue moderates the effect of situational and social loneliness on consumers" adoption of the AI speakers.

Background: We study how to nudge consumers to recognize their needs for AI speakers, which is the first stage of their decision-making processes. In particular, we investigate whether two variables including situational and social loneliness as a psychological variable and crowdsourced cue as a behavioral economics variable jointly increase consumers" adoption of AI speakers.

Method: We conducted two surveys to test two hypotheses: whether situational and social loneliness increases consumers" adoption of AI speakers and whether crowdsourced cue moderates the effect of situational and social loneliness on consumers" adoption of AI speakers. To secure the external validity of our experiments, we selected an actual AI speaker as an experimental stimulus and manipulated two variables in reality. Situational and social loneliness was manipulated by the content of the message shown on the messenger dominant messaging service and the crowdsourced cue was manipulated by the content of the promotional message about AI speaker shown on the poster.

Results: We obtained two findings. Firstly, when business school students felt lonely, their adoption of AI speakers was greater than when they did not feel lonely. Secondly, when there was a crowdsourced cue, design school students" adoption of AI speakers increased in the lonely condition. However, design school students" adoption of AI speakers did not increase when there was no crowdsourced cue even though when they are lonely.

Conclusion: Our findings suggest that consumers are more likely to adopt AI speakers when they feel situational and social lonely and when it reflects other consumers" needs.

Application: This research is the first attempt to apply loneliness and crowdsourced cue to nudge consumers to recognize their needs about AI speakers, which increases their adoption of the new product. Unlike previous researches, this study is different in that it tries to solve the situational and social loneliness of young people. We propose AI speaker and Crowdsourced cue as a solution to solve situational and social loneliness. Our findings provide fresh insights into designers and marketers who should develop an advertisement about their AI speakers.

목차

1. Introduction
2. Overview
3. Literature Review
4. Surveys
5. Conclusions
6. General Discussions
7. Research Iimitations
References

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