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논문 기본 정보

자료유형
학술저널
저자정보
왕정 (허난이공대학교) 장완석 (우한이공대학교) 반영환 (국민대학교)
저널정보
대한인간공학회 대한인간공학회지 대한인간공학회지 제39권 제4호
발행연도
2020.8
수록면
323 - 332 (10page)
DOI
10.5143/JESK.2020.39.4.323

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이 논문의 연구 히스토리 (2)

초록· 키워드

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Objective: The purpose of study is to structure the design framework that helps design the cultural goods of the museum. It also verifies the usefulness of the framework through practical design application.

Background: The cultural functions of modern museums extend to social functions such as popular science, education and entertainment in collections and exhibitions, giving visitors the opportunity to explore the meaning of collections in both historical and modern contexts. The museum"s experience changed from "object-centered" to "visitor experience". We need to study the design of cultural products considering the user"s perception.

Method: In this paper, we trace the theoretical origin of the relevant cultural experience concept and use a semi-structured approach to historical reality. Through expert interviews, interview framework was created and theoretical framework of culture experience design method was constructed based on interview material. We collected data through field visits.

Results: The framework is a structure that considers cultural factors to traditional design considerations. Cultural considerations take into account historical and popular culture. This is because culture is an issue of interpretation, and current pop culture is affected. It also considers the categories of products to be considered. The strategic aspect takes into account the target users of the product and the direction of the museum. Based on this information, design direction is established based on cultural assets and users" schemas for the categories considered, and product positions. Cultural assets can be unraveled into design attributes with stories, metaphors and images, and images are composed of shapes, patterns, colors and materials.

Conclusion: This paper organized a framework to help design cultural products by systematically categorizing the concepts related to cultural experience and analyzing and interpreting the results of expert interviews.

Application: This framework can be useful for designing cultural products in museums. When data is accumulated, guidelines for designing cultural products can be drawn.

목차

1. Introduction
2. Method
3. A Design Framework for Cultural Goods of Museum
4. Cultural Product Design Application
5. Conclusion and Discussion
References

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UCI(KEPA) : I410-ECN-0101-2020-530-001314639