본 연구는 실감콘텐츠 영화의 퍼포먼스 적 성격을 탐색해 그 특성과 함의는 무엇인가를 도출하고, 이를 바 탕으로 향후 영화교육의 패러다임과 방향성을 정립해보는 것이다. 곧, 영화 교육적 측면에서 당대 실감콘텐츠 의 특성은 무엇이고 어떤 퍼포먼스 성을 드러내고 있는지 그리고 그 매체적, 사회적, 미학적 함의는 무엇인지 를 살펴보려는 작업이다. 결론적으로 급변하는 미디어 생태계에 대한 예측과 이해를 바탕으로 트랜스미디어적 창작 배경을 인지하는 것이 중요하며, OTT 플랫폼과 진화하는 실감콘텐츠 기술 활용에 대한 미학적, 기술적, 사회적 학습이 영화 교육적 측면에서 선행되어야 한다고 요약될 수 있다. 아울러 기존 시간예술에 기반을 둔 전통 영화미학과 새롭게 실감콘텐츠에서 생성되는 공간과 증강현실, 퍼포먼스로서의 UX(사용자 경험) 역시 공 통으로 학습되어야 한다. 디지털 공간 심미안으로써 미적(아름다움) 사고, 현대 예술적 표현력 그리고 나와 타 (세상)에 대한 감각과 관심이‘Me’ 콘텐츠로서 요청된다. 결국, 실감콘텐츠의 영상기술 교육 그 자체만이 아니 라 미학, 연출, 공간, 미술, 편집, 음향, 연기 등 영화를 이루는 여러 요소가, 보다 실감콘텐츠 매체 친화형 방 식으로 재정립되고 우선 교육되어야만 한다는 새로운 영화교육 패러다임이 요청된다.
The task of this research was to explore the performance characteristics of feeling content cinema to derive their characteristics and implications, and to establish the paradigm and direction of future film education based on them. In short, this research was to examine what the characteristics of feel- ing content of the time were in terms of film education, what performance characteristics were re- vealed, and what its media, social and aesthetic implications were. In conclusion, based on the pre- diction and understanding of the rapidly changing media ecosystem, it is important to recognize the background of transmedia creation, and it can be summarized that aesthetic, technical and social learning of the use of OTT platform and evolving feeling content technology should precede in terms of film education. In addition, traditional film aesthetics based on existing time art and UX (User Experience) as a performance, augmented reality, and space created by newly realistic content, should be learned in common. As a digital space aesthetic, aesthetic thinking, modern artistic ex- pression, and sense and interest in myself are requested as ‘Me’ content. Specifically, a new film edu- cation paradigm is requested that not only the technology education of feeling content itself, but also the various factors that make up the film, such as aesthetics, production, space, art, editing, sound, and acting, should be re-established and wired in a more feeling content media-friendly way. Feeling content cinema is the first time and space that mankind welcomes. This creation requires a shift in perception and horizons for both creators and performers. It is believed that it is time for a new milestone in synesthesia and film education for feeling content to be presented, and This re- search hope that this paper will be the first step. In addition, policy attention and support must be accompanied to revitalize the feeling content ecosystem. This is because the contents?Platform- Network-Device (CPND) must be fostered harmoniously through cooperation and harmony in tech- nology, markets and policies. The most important task is to produce excellent and new feeling contents. To this end, it is deemed necessary to have a differentiated film education program from conventional film education to foster professional manpower, and to have policies to support pro- duction at both the government and private levels, to develop and support production equipment, and to invest in software R&D for production, editing and transmission. In particular, in order to cre- ate a stable production investment environment, the government should revise regulations related to feeling content, secure a certain amount of support costs for content production, and continue to ex- pand investment, while the private sector should focus on creating competitive feeling content cine- ma through selection and concentration. Finally, feeling content works should also be centered on human senses. Attention and support from all will be requested to foster feeling content-friendly talent and improve the quality of film education.