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논문 기본 정보

자료유형
학술저널
저자정보
허준 (상명대학교)
저널정보
한국컴퓨터게임학회 한국컴퓨터게임학회논문지 한국컴퓨터게임학회논문지 제35권 제2호
발행연도
2022.6
수록면
29 - 34 (6page)

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Virtual Fashion-related services, which have recently become an issue in the fashion industry, are used as a means for consumers to actually experience the texture, color, and size of clothes as if interacting with the actual situation when using the fitting service. However, it has the disadvantage of low accessibility and recycling to the existing 3D Object data. In addition, there is a disadvantage in that the capacity of the final result is enlarged due to the large capacity of the Texture generated using various data formats and the large size of the output animation files. In this paper, we define the existing pre-research system as Legacy Virtual Fashion System and propose and implement a game engine-based Virtual Fashion framework that can be used to efficiently recycle resources used in that system, shorten processes, and reduce texture and animation capacity. Virtual ShowRoom, 3D RunWay, and Virtual Fashion Sample were produced using a virtual fashion framework based on a game engine, and experiments were constructed to measure the performance of the framework. The configured experiment confirmed the effect of capacity reduction of up to 50%. In addition, it is expected to develop and expand the application of various types of output using the results of this thesis.

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