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논문 기본 정보

자료유형
학술저널
저자정보
공지흔 (동의대학교) 서가준 (동의대학교) 김치용 (동의대학교)
저널정보
한국멀티미디어학회 멀티미디어학회논문지 멀티미디어학회논문지 제26권 제10호
발행연도
2023.10
수록면
1,321 - 1,332 (12page)
DOI
10.9717/kmms.2023.26.10.1321

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초록· 키워드

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Interactive movies are multimedia content characterized by the addition of nonlinear narratives to the traditional narrative structure of movies and the interaction mechanism of video games. The nonlinear structure of interactive movies enables a unique viewing experience by allowing the audience to participate in the narrative and the audience to compose their own plot. In this study, we tried to find out the effect of audience experience on audience satisfaction for interactive movies. The audience experience was divided into Flow Experience, Emotional Experience, Relational Experience, and Marketing Communication Experience, respectively, and a total of five variables, including Audience Satisaction, were defined, and the correlation between each variable was proved. Reliability, validity, and hypothesis were verified using SPSS 26.0 and AMOS 24.0 based on a total of 272 questionnaires. Studies have shown that Flow Experience has a significant positive effect on customers" internal satisfaction, and Emotional Experience has a significant positive effect on both audience internal and external satisfaction. Relational Experience also has a significant positive effect on both the audience"s internal and external satisfaction, and Marketing Communication Experience has been shown to have a significant positive effect on the audience"s external satisfaction.

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ABSTRACT
1. 서론
2. 이론적 배경
3. 연구설계
4. 연구결과
5. 결론
REFERENCE

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