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논문 기본 정보

자료유형
학술저널
저자정보
Seong Jeong (Gachon University) HongJun Ju (Chung-Ang University) Hyo-Rim Choi (Chung-Ang University) TaeYong Kim (Chung-Ang University)
저널정보
중앙대학교 영상콘텐츠융합연구소 TECHART: Journal of Arts and Imaging Science TECHART: Journal of Arts and Imaging Science Vol.3 No.2
발행연도
2016.5
수록면
1 - 5 (5page)
DOI
10.15323/techart.2016.05.3.2.1

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초록· 키워드

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The purpose of this study was to design and develop a natural user interface intended to improve the degree of absorption of users in serious games made for education and propagation of the Korean Language, Hangul. A natural user interface using gesture recognition with general-purpose databases is one method broadly employed for improving the degree of user absorption in games. Many studies have been conducted to find ways of achieving higher levels of user absorption; however, the generic gesture recognition methods designed to be applicable to all types of users cannot be expected to perform favorably in serious games typically equipped with limited objects. The method presented in this study was designed to enable use of characteristic gesture recognition by classifying users into groups of children and foreign adults. The puzzle game used to teach the Korean language was designed specifically to recognize user gestures more efficiently.

목차

Abstract
1. Introduction
2. Penalty Added Dynamic Time Warping Gesture Recognition
3. Parameter Adjustment through Classification of Users
4. Experiment Results
5. Conclusion
References

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