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논문 기본 정보

자료유형
학술저널
저자정보
오경미 (동덕여자대학교)
저널정보
한국멀티미디어언어교육학회 멀티미디어 언어교육 멀티미디어 언어교육 제23권 제3호
발행연도
2020.1
수록면
280 - 299 (20page)

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초록· 키워드

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The COVID-19 outbreak has resulted in temporary closures of educational institutions worldwide since March 2020. Many of these institutes chose to open online classes for the 2020 spring semester because the end of the pandemic did not seem likely during that time frame. With an utter lack of preparation, educators in the field had to teach in front of a camera instead of students, and the students’ engagement in such classes was questionable. Under the circumstances, as a way to enhance student engagement in an online class, this paper was designed to examine students’ perceptions toward the usefulness of gamified e-quizzes. For the study, data from an online questionnaire (n=52) and a phone interview (n=10) were gathered from university students following a 13-week treatment. Through the quantitative data analyses, in spite of some mixed views of its usefulness on agentic engagement, the study displayed that the majority of the students had positive perceptions toward the efficiency of gamification for emotional, behavioral, and cognitive engagement. In addition, qualitative data analyses suggested that the participants perceived the gamified e-quizzes to be useful for all aspects of their engagement in the online class.

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