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논문 기본 정보

자료유형
학술저널
저자정보
Michael Hunter (Kookmin University) Hyosun Kwon (Kookmin University)
저널정보
한국디자인학회 Archives of Design Research Archives of Design Research Vol.37 No.5 (Wn.153)
발행연도
2024.11
수록면
245 - 268 (24page)
DOI
10.15187/adr.2024.11.37.5.245

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초록· 키워드

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Background : Driven by improvements in form factor and tracking capabilities, recent advancements in mixed reality (MR) technologies have rapidly transformed head-mounted displays into consumer- facing devices, and as MR becomes more accessible, research has increasingly focused on maximising its potential. Interestingly, while much attention is being given to novel MR interactions, there is comparatively little research that holistically examines the user experience (UX) in MR, especially regarding the context of use, products involved, and the emotional or narrative impacts of MR-enhanced experiences (Forlizzi & Battarbee, 2004).
Methods : To address this gap, we employed well-established UX frameworks from Human- Computer Interaction (HCI) literature as an analytical lens, conducting a review of 65 MR user studies from which we identified key components of the MR user experience including interaction type, experience type, users, products, and context of use. These elements are considered essential in understanding the full spectrum of UX.
Results : Our findings indicate that MR user-focused research often prioritises the development of new MR interactions that demand significant cognitive load from users while tending to overlook the more familiar, fluent interactions that users are accustomed to in their physical environments. As such, we believe that by focusing on existing physical products and contexts, MR design can support rather than disrupt familiar interactions, thereby reducing cognitive load and enhancing the overall user experience.
Conclusions : MR user experience design can benefit from a shift in focus toward supporting existing physical interactions within the MR environment. We suggest that MR UX consider more deeply the products and contexts outside of the HMD and immediate MR virtual reality towards potentially creating more intuitive and seamless MR experiences, ultimately leading to improved user satisfaction and effectiveness. By leveraging MR to enhance rather than replace familiar interactions, designers can create more user-friendly and contextually appropriate MR applications.

목차

Abstract
1. Introduction
2. Related Works
3. Methodology
4. Results
5. Analysis
6. Discussion and Future Research
7. Limitations
8. Conclusion
References

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