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논문 기본 정보

자료유형
학술저널
저자정보
저널정보
인문콘텐츠학회 인문콘텐츠 인문콘텐츠 제4호
발행연도
2004.12
수록면
35 - 61 (27page)

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초록· 키워드

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This study is purposed to find correlation through analyzing narration constructions between [JiHaGookDaeJuckToeiChiDam] and on-line game. First of all, I make clear a narration construction of on-line game which is premised on participation of user, through analyzing various characters and classification of types about [JiHaGookDaeJuckToei ChiDam]. and I'd like to find community and discrimination how to expand a narration construction with correlation. so It is important to consider the focus of a narration construction(=story structure)in [JiHaGookDaeJuckToeiChiDam] case, and It is important to consider the focus of a modern adaptation aspect about narration literature through the study of a expansion way of narration construction and the participation shape of user about storytelling style to be showed up the focus of a character's function in on-line game, that's why no narration construction is a special feature.
The on-line game is multiple speaker(not relationship between a producer and a consumer) by substituting 6parts in story. the speaker is separated by positive and passive. In the process of recreation, if the passive speaker lead a story, it is miniatured. but If the positive speaker lead the story, it is expanded in narration structure of on-line game. The on-line game has also function of transmission to expand a life of on-line game by time through such as a oral tradition which has function of spread other area and update.
Therefore, the on-line game is a typical example of narrative form about being adapted modern style by meeting a new story form as a modern internet and a tradition of legend literature from the past.

목차

Ⅰ. 서론

Ⅱ. 온라인 게임의 특성

Ⅲ. 설화 문학과 온라인 게임의 이야기 방식의 비교

Ⅳ. 온라인 게임과 설화 문학과의 유사성

Ⅴ. 결론

Abstract

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