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논문 기본 정보

자료유형
학술저널
저자정보
저널정보
문학과환경학회 문학과환경 문학과환경 제7권 2호
발행연도
2008.12
수록면
203 - 226 (24page)

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초록· 키워드

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Digital games has been regarded as a symbol of low culture. However the increase of the interests in popular culture make the narrative of digital games one of the major narrative genres. Now the narrative of digital games is often discussed within the framework of narrative literature. The narrative aspect of games are intensified as the spread and development of video games. The narrative of games can be discussed in two ways; one is about scenario written by game developer and the other is about performances achieved by the player.
The word 'Digital' seems apart from ecology. Moreover the word 'Digital Games' reminds cold industrial cultures, violence, destruction and war at first time. However the popular digital game 'Animal Crossing' for Nintendo DS has many ecological and environmental aspects.
'Animal Crossing' launched first in 2001. This game is basically about communications. After some simple tutorial quests, players should choose their own mission and feel achievement freely. The fact that there is no uniform mission or fixed ending is very unique and exceptional aspect of this game. 'Animal Crossing' emphasizes the communications between the players of this game; the continuity of life and reciprocal communications.
The place of 'Animal Crossing' is ecological place that human and the nature can and must live together harmonically. The time of 'Animal Crossing' shows the consistency of 'action time', 'story time' and 'real time'. These distinctive features about space and time makes digital game 'Animal Crossing' also have analog characteristic.
The game narrative of 'Animal Crossing' suggests the possibility of common denominator between 'digital' and 'ecology'.

목차

1. 서론 : 디지털 게임과 서사
2. 〈동물의 숲〉의 게임적 특성
3. 〈동물의 숲〉 게임 서사의 생태주의적 특징
4. 결론 : 생태주의적 디지털 게임의 가능성
〈인용문헌〉
〈ABSTRACT〉

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