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논문 기본 정보

자료유형
학술저널
저자정보
김효숙 (장로회신학대학교)
저널정보
연세대학교 한국기독교문화연구소 신학논단 신학논단 제81집
발행연도
2015.9
수록면
79 - 106 (28page)

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초록· 키워드

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As multimedia for worship is an instructional media and a learning environment, understanding how the congregation understands multimedia must be taken into consideration when designing multimedia. Therefore, this study proposes the cognitive load theory, empirically verified in the Cognitive Science field, and design principles for multimedia, and analyzes the fittingness of the multimedia for worship.
The analysis subjects are 87 churches that the students in an Educational Technology class of P-University attend. It is a type of meta-analysis, which aggregates and analyzes the observation report of the worship environment and multimedia for worship. The worship environment investigates whether a cross has been placed or not, the screen location, and the type of multimedia. For the fittingness of multimedia, a rubric for analytic evaluation on multimedia design principles that can minimize extraneous cognitive load was devel oped and analyzed. Furthermore, chi-square test, t-test, and one-way ANOVA were conducted to verify the difference among the groups according to church size, church location, and worship hall.
According to the analysis results on the worship environment, there were more churches that had not placed crosses in the worship hall for next generation than adult generation. Screens were generally placed at the upper front. In terms of the type of multimedia, it is typical that the smaller churches mainly use PowerPoint while the larger ones more frequently use videos. Consequently, the fittingness of multimedia showed that worship multimedia for adult generation had greater fittingness, and there was very significant difference between adult generation and next generation.
The limitation of this study is that it focuses on the extraneous cognitive load focused on some multimedia utilized during worship. It is, however, an interdisciplinary study which applied Cognitive Science for the design of worship multimedia, and is meaningful in that it provides clues for the reconsideration and redesign of next generation worship environments.

목차

I. 들어가는 말
Ⅱ. 멀티미디어의 효과에 대한 인지적 접근
Ⅲ. 예배실 환경 및 멀티미디어 설계 분석
Ⅳ. 나가는 말
참고문헌
Abstract

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UCI(KEPA) : I410-ECN-0101-2016-230-001942911