메뉴 건너뛰기
.. 내서재 .. 알림
소속 기관/학교 인증
인증하면 논문, 학술자료 등을  무료로 열람할 수 있어요.
한국대학교, 누리자동차, 시립도서관 등 나의 기관을 확인해보세요
(국내 대학 90% 이상 구독 중)
로그인 회원가입 고객센터 ENG
주제분류

추천
검색
질문

논문 기본 정보

자료유형
학술저널
저자정보
송정수 (중앙대학교) 김세일 (중앙대학교)
저널정보
한국슬라브유라시아학회 슬라브학보 슬라브학보 제33권 제4호
발행연도
2018.12
수록면
97 - 132 (36page)
DOI
10.46694/JSS.2018.12.33.3.97

이용수

표지
📌
연구주제
📖
연구배경
🔬
연구방법
🏆
연구결과
AI에게 요청하기
추천
검색
질문

초록· 키워드

오류제보하기
According to experts, the size of the Russian game market in 2018 will reach about $ 1.7 billion. As of July 2018, Russia has about 65.2 million gamers and is ranked 11th place in the world in terms of the size. The Chinese market is ranked the first place in the world in terms of market size. On the contrary, this means that the market has already reached saturation. Moreover, next year the ‘Shutdown’ system will be implemented in China which will cause a period of stagnation for a while. In the United States and the European games market, where the game culture has already been established to some extent, it is expected to maintain its current level if there are no special issues.
In terms of revenue, Russia ranks 11th in the world, but it is the fifth largest market in the world, based on the total population and the number of internet users. However, the Russian game market is undervalued in many respects. Given the population who can switch to gamers all the time and the penetration and accessibility of the internet, Russia can be called a new blue ocean of the game market. It is a market that will replace the Chinese, US, and European game markets, which are already in a saturated or stagnant period. In the future, it can be regarded as one of the most promising markets in the Europe.
In this article, we analyze the developments and changes of the Russian game market from 2010 onwards, when the Russian game industry started its full-scale development, and analyze the characteristics of the Russian game market. Based on this, we would like to infer the development potential and prospects of the Russian game industry in the future. The analytical data and forecasts of this paper can be used primarily to identify the present state of the Russian game industry. Furthermore, it will provide various information for establishing detailed strategies which relates to localization of games and its marketing when Korean companies enter the Russian game market in the future.

목차

Ⅰ. 들어가는 말
Ⅱ. 러시아 게임 산업의 현주소
Ⅲ. 접속 플랫폼별 게임 산업 현황
Ⅳ 맺는말
참고문헌
Abstract

참고문헌 (29)

참고문헌 신청

함께 읽어보면 좋을 논문

논문 유사도에 따라 DBpia 가 추천하는 논문입니다. 함께 보면 좋을 연관 논문을 확인해보세요!

이 논문의 저자 정보

이 논문과 함께 이용한 논문

최근 본 자료

전체보기

댓글(0)

0

UCI(KEPA) : I410-ECN-0101-2019-349-000313945