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논문 기본 정보

자료유형
학술저널
저자정보
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한국리듬운동학회 한국리듬운동학회지 한국리듬운동학회지 제11권 제2호
발행연도
2018.1
수록면
59 - 70 (12page)

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Augmented Reality (AR) can be used as a learning tool by overlapping the real world with a 3-dimensional virtual image to create a stereoscopic phenomenon which allows its users to create abundant experiences as well as interesting materials. In this study, we have developed and implemented 3-dimensional augmented reality contents, based on rhythm exercise artworks, by shooting movements using flow motion technique and applying it to a practical class environment. The purpose of this study was to investigate the relationship between participant motivation and experience. According to the results, it was deducted that motivation for participating in the AR based practical classes was interest, curiosity, and self-contentment. Experience in the class tended to increase stamina, flexibility, a sense of accomplishment, a will to face a challenge, to enhance an ability to solve problems, to have acquaintance, to work together, and to decrease stress. Lastly, as the participants experience challenging new world from the class, it appeared that they increased IT technical skills and overall understanding about rhythm exercise composition.

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