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논문 기본 정보

자료유형
학술대회자료
저자정보
최지영 (홍익대학교) 공순구 (홍익대학교)
저널정보
한국실내디자인학회 한국실내디자인학회 학술대회논문집 한국실내디자인학회 2021년도 추계학술발표대회 논문집
발행연도
2021.11
수록면
121 - 126 (6page)

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이 논문의 연구 히스토리 (2)

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Currently, it is characterized by an experiential exhibition that obtains psychological satisfaction using various media with the development of science and technology. Various types of hands-on exhibitions are attracting attention in many exhibition halls and museums. In particular, compared to the past, the Children"s Museum exhibition space is one of the most representative forms that can provide education and play at the same time, and the importance of immersion through active experiences for children is emphasized as a factor that can provide efficient education. As it is an experience center for children, experience play plays an important role. Immersion through experience is helpful for children"s cognitive development and educational effects. However, there are many experience centers where the level and content of the exhibition production environment are too easy or difficult to improve the effect of immersing in the experience of the children"s experience center until they reach the state of forgetting the individual"s time flow and self at that moment. The exhibition directing environment is meaningful in providing interest, interest, and enjoyment to children"s visitors, investigating the relationship between various exhibition directing methods and immersion to identify problems and present directions for space programs to which immersion is applied.

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Abstract
1. 서론
2. 이론적 고찰
3. 사례 조사 및 분석
4. 결론
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