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논문 기본 정보

자료유형
학술저널
저자정보
야오지야오 (단국대학교)
저널정보
한국사회체육학회 한국사회체육학회지 한국사회체육학회지 제80호
발행연도
2020.4
수록면
93 - 108 (16page)
DOI
10.51979/KSSLS.2020.04.80.93

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초록· 키워드

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Purpose: This research has been comprehensively made on the difference in immersion experience and emotion and the customer loyalty depending on the characteristics of screen golf users, the relation analysis of variables and the effect of immersion experience and emotion on the customer loyalty in order to prepare the basic data for activation of the use of screen golf for people in Northern China.
Method: The research was made targeting the users of screen golfs located at 6 locations in Northern China from December 2019 to January 2020 by using the selective sampinlg method. 150 copies of questionnaires were distributed and the responses were analyzed by using Windows Program SPSS/PC Version 22.0. From the study, the following conclusion was obtained.
Results: First, the study on the difference in the immersion experienec for the screen golf users showed that the age, monthly salary and participating period of the screen golf users make a significant positive difference on the cognitive commitment and behavioral commitment, which are the sub elements of the immersion experience. Second, the study on the difference in the emotion for the screen golf users showed that the monthly salary makes a significantly positive difference on th enegative emotion while the participating period makes a significant positive difference on both the positive emotion and the negative emotion. Third, the study on the difference in the customer loyalty for the screen golf users showed that the age and job make a significant difference on the behavioral factor only but the participating period makes a significant difference on both the behavioral factor and the cognitive factor. Fourth, the stduy of the effect of immersion experience on the emotion showed that both the cognitive Immersion and the behavioral Immersion make a significant effect on the positive emotion factor of emotion. Fifth, the study of the effect of immersion experience on the customer loyalty showed that both the cognitive commitment and the behaiovral commitment make a significant effect on the cognitive factor of customer loyalty. Sixth, the study no the effect of emotion on the customer loyalty showed that the positive emotion makes a significant effect on the behavioral factor of customer loyalty.
Conclusion: The immersion experience and emotion of screen golf users have a positive effect on customer loyalty. In particular, customer loyalty is high among users in their 40s and over 8,000 won. Practical research is needed to enable differentiated marketing for age groups.

목차

Ⅰ. 서론
Ⅱ. 연구 방법
Ⅲ. 결과
Ⅳ. 논의
Ⅴ. 결론
참고문헌
ABSTRACT

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